#include "Level.h"
#include "Entity.h"

Entity::Entity(Symbol symbol, Point coord, const std::string& name)
 : m_symbol(symbol), m_coord(coord), m_name(name)
{

}

void Entity::setCurrentLevel(Level* level) {
	m_gameLevel = level;
}

Level* Entity::getCurrentLevel() const {
	return m_gameLevel;
}
